The paladin is a virtuous combination of fighter and cleric. They possess the fighter's combat ability and at higher levels, also gain the ability to cast divine spells and turn undead as a cleric. Their unique abilities include special auras that protect allies and the power to smite evil foes.

  • Excellent in solo play, especially against evil and undead foes
  • A good secondary front-line combatant (along with fighters and barbarians)
  • Proficient with all simple and martial weapons
  • Can wear all armor and shields, except tower shields
  • Can cast divine spells at level 4 (or level 3 with 12 WIS or higher)
  • Can turn undead at level 3
  • Immune to disease at level 2
  • Must be lawful good


  • Recommended Attributes: Charisma, Strength, Wisdom, Constitution

    The compassion to pursue good, the will to uphold law, and the power to defeat evil - these are the three weapons of the paladin. Few possess the piety and devotion that it takes to walk the paladin's path, but those few are rewarded with the power to protect, to heal, and to smite evil. In a land of evil deeds, unholy cults, backstabbing guilds and inscrutable dragons, the paladin is the last, best hope for the forces of Light.

    Feats Granted at Level 1

    Attack

    Your basic attack. When activated, you will continue attacking until your target is defeated.

    Aura of Good

    An aura of holiness surrounds you while near a paladin, granting a bonus to saves and Armor Class against evil creatures.

    Defensive Fighting

    While using Defensive Fighting mode, you trade attack bonus for a small AC bonus. Casting a spell ends this mode.

    Heavy Armor Proficiency

    You are proficient with heavy armor, and do not suffer armor penalties to your attack rolls when wearing heavy armor.

    Heroic Durability

    Increases your maximum hit points by 20.

    Light Armor Proficiency

    You are proficient with light armor, and do not suffer armor penalties to your attack rolls when wearing light armor.

    Martial Weapon Proficiency

    You do not suffer an attack penalty for martial weapons.

    Medium Armor Proficiency

    You are proficient with medium armor, and do not suffer armor penalties to your attack rolls when wearing medium armor.

    Shield Proficiency (General)

    You are proficient with bucklers, small, and large shields.

    Simple Weapon Proficiency

    You do not suffer an attack penalty for simple weapons.

    Smite Evil

    Using this attack, you call on the paladin's ability to strike down evil creatures, gaining twice your Charisma bonus to your attack roll, and a damage bonus based on your paladin level.

    Sneak

    Uses your Move Silently and Hide in Shadows skills to stealth through dungeons.

    Feats Granted at Level 2

    Divine Grace

    A paladin receives bonus to saving throws, equal to his or her Charisma bonus.

    Lay On Hands

    Activate this paladin ability to apply a burst of holiness to your target, either healing an amount based on your paladin level times your Charisma bonus or dealing that much damage to an undead target.

    Feats Granted at Level 3

    Aura of Courage

    A feeling of confidence and fearlessness surrounds you while near a paladin, granting a bonus to saves against fear.

    Divine Health

    A paladin is immune to all diseases.

    Fear Immunity

    A paladin is immune to fear effects.

    Feats Granted at Level 4

    Turn Undead

    Activate this paladin ability to drive away undead.

    Feats Granted at Level 6

    Remove Disease

    Activate this paladin ability to cure one or more diseases in your target.


    Keeper
    Devourer