The wizard is the versatile arcane spell-caster. Her high intelligence score enables her to learn many spells (and potentially, every spell!) but unlike the sorcerer, she must prepare spells in advance. A wizard can also serve as a healer for warforged allies.
Lack of armor and combat training makes the sorcerer difficult for solo play
Can inscribe spells into their spell books from scrolls
High intelligence score gives the wizard the ability to learn many skills
Have a wider variety of spells, both offensive, defensive and utilitarian than the sorcerer
Can learn meta-magic feats and enhancements that bolster her arcane spells
Can summon creatures to fight for them
Proficient with some simple weapons
No armor proficiencies
No alignment restriction
Recommended Attributes: Intelligence
A few muttered words and fleeting gestures carry more power than a battleaxe when they are the words and gestures of a wizard. These simple acts make magic seem easy, but they only hint at the time the wizard must spend to learn her craft. Unlike sorcerers, wizards depend on intensive study to create their magic. They research musty old tomes, debate magical theory with their peers, and practice minor magics whenever they can.
Feats Granted at Level 1
(Club)
You do not suffer a -4 penalty on attack rolls when using a club.
(Dagger)
You do not suffer a -4 penalty on attack rolls when using a dagger.
(Heavy Crossbow)
You do not suffer a -4 penalty on attack rolls when using a heavy crossbow.
(Light Crossbow)
You do not suffer a -4 penalty on attack rolls when using a light crossbow.
(Quarterstaff)
You do not suffer a -4 penalty on attack rolls when using a quarterstaff.
(Throwing Dagger)
You do not suffer a -4 penalty on attack rolls when using a throwing dagger.
Attack
Your basic attack. When activated, you will continue attacking until your target is defeated.
Heroic Durability
Increases your maximum hit points by 20.
Inscribe Scroll
You are able to inscribe spells from scrolls into your spellbook. This action will destroy the scroll.
Magical Training
Increases your maximum spell points, representing the training you received as a level 1 character in the arcane or divine arts.
Sneak
Uses your Move Silently and Hide in Shadows skills to stealth through dungeons.
Feats Granted at Level 2
Defensive Fighting
While using Defensive Fighting mode, you trade attack bonus for a small AC bonus. Casting a spell ends this mode.