The wizard is the versatile arcane spell-caster. Her high intelligence score enables her to learn many spells (and potentially, every spell!) but unlike the sorcerer, she must prepare spells in advance. A wizard can also serve as a healer for warforged allies.

  • Lack of armor and combat training makes the sorcerer difficult for solo play
  • Can inscribe spells into their spell books from scrolls
  • High intelligence score gives the wizard the ability to learn many skills
  • Have a wider variety of spells, both offensive, defensive and utilitarian than the sorcerer
  • Can learn meta-magic feats and enhancements that bolster her arcane spells
  • Can summon creatures to fight for them
  • Proficient with some simple weapons
  • No armor proficiencies
  • No alignment restriction


  • Recommended Attributes: Intelligence

    A few muttered words and fleeting gestures carry more power than a battleaxe when they are the words and gestures of a wizard. These simple acts make magic seem easy, but they only hint at the time the wizard must spend to learn her craft. Unlike sorcerers, wizards depend on intensive study to create their magic. They research musty old tomes, debate magical theory with their peers, and practice minor magics whenever they can.

    Feats Granted at Level 1

    (Club)

    You do not suffer a -4 penalty on attack rolls when using a club.

    (Dagger)

    You do not suffer a -4 penalty on attack rolls when using a dagger.

    (Heavy Crossbow)

    You do not suffer a -4 penalty on attack rolls when using a heavy crossbow.

    (Light Crossbow)

    You do not suffer a -4 penalty on attack rolls when using a light crossbow.

    (Quarterstaff)

    You do not suffer a -4 penalty on attack rolls when using a quarterstaff.

    (Throwing Dagger)

    You do not suffer a -4 penalty on attack rolls when using a throwing dagger.

    Attack

    Your basic attack. When activated, you will continue attacking until your target is defeated.

    Heroic Durability

    Increases your maximum hit points by 20.

    Inscribe Scroll

    You are able to inscribe spells from scrolls into your spellbook. This action will destroy the scroll.

    Magical Training

    Increases your maximum spell points, representing the training you received as a level 1 character in the arcane or divine arts.

    Sneak

    Uses your Move Silently and Hide in Shadows skills to stealth through dungeons.

    Feats Granted at Level 2

    Defensive Fighting

    While using Defensive Fighting mode, you trade attack bonus for a small AC bonus. Casting a spell ends this mode.


    Keeper
    Devourer