LVL Name Description
1 Wizard Concentration I Grants a +1 bonus to Concentration skill.
1 Wizard Repair I Grants a +1 bonus to Repair skill.
1 Wizard Energy of the Scholar I Grants a 20 point increase to spell points.
1 Wizard Elemental Manipulation I Grants a 10% increase to the damage of your fire and cold spells.
1 Wizard Force Manipulation I Grants a 10% increase to the damage of your force and repair spells.
1 Wizard Energy Manipulation I Grants a 10% increase to the damage of your acid and electrical spells.
2 Wizard Wand Mastery I Grants a 10% increase to the effectiveness of your wands.
2 Wizard Intelligence I Grants a +1 increase to Intelligence score.
2 Wizard Improved Quickening I Using the Quicken Spell feat costs you 10% fewer spell points for each spell cast while in that mode.
2 Wizard Improved Enlarge I Using the Enlarge Spell feat costs you 10% fewer spell points for each spell cast while in that mode.
2 Wizard Improved Maximizing I Using the Maximize Spell feat costs you 10% fewer spell points for each spell cast while in that mode.
2 Wizard Improved Empowering I Using the Empower Spell feat costs you 10% fewer spell points for each spell cast while in that mode.
2 Wizard Improved Heightening I Using the Heighten Spell feat costs you 10% fewer spell points for each spell cast while in that mode.
3 Wizard Wand Heightening I You add +1 to the DC of your offensive wands.
3 Wizard Lineage of Energy I Grants a 3% chance for acid and electrical spells to generate a critical hit.
3 Wizard Lineage of Force I Grants a 3% chance for force and repair spells to generate a critical hit.
3 Wizard Lineage of Elements I Grants a 3% chance for fire and cold spells to generate a critical hit.
4 Wizard Subtle Spellcasting I Reduces the threat from your damaging spells by 10%.
4 Wizard Energy Manipulation II Grants a 20% increase to the damage of your acid and electrical spells.
4 Wizard Force Manipulation II Grants a 20% increase to the damage of your force and repair spells.
4 Wizard Elemental Manipulation II Grants a 20% increase to the damage of your fire and cold spells.
4 Wizard Repair II Grants a +2 bonus to Repair skill.
4 Wizard Concentration II Grants a +2 bonus to Concentration skill.
5 Wizard Improved Spell Penetration I You add +1 to your level to overcome an enemy's SR.
5 Wizard Wand Mastery II Grants a 20% increase to the effectiveness of your wands.
5 Wizard Lineage of Deadly Energy I When your acid and electricity spells generate a critical hit, they do 1.25 times more than normal damage.
5 Wizard Lineage of Deadly Force I When your force and repair spells generate a critical hit, they do 1.25 times more than normal damage.
5 Wizard Lineage of Deadly Elements I When your fire and cold spells generate a critical hit, they do 1.25 times more than normal damage.
5 Wizard Energy of the Scholar II Grants a 50 point increase to spell points.
6 Wizard Intelligence II Grants a +2 increase to Intelligence score.
6 Wizard Improved Quickening II Using the Quicken Spell feat costs you 15% fewer spell points for each spell cast while in that mode.
6 Wizard Improved Enlarge II Using the Enlarge Spell feat costs you 15% fewer spell points for each spell cast while in that mode.
6 Wizard Improved Maximizing II Using the Maximize Spell feat costs you 15% fewer spell points for each spell cast while in that mode.
6 Wizard Improved Empowering II Using the Empower Spell feat costs you 15% fewer spell points for each spell cast while in that mode.
6 Wizard Improved Heightening II Using the Heighten Spell feat costs you 15% fewer spell points for each spell cast while in that mode.
7 Wizard Subtle Spellcasting II Reduces the threat from your damaging spells by 20%.
7 Wizard Wand Heightening II You add +2 to the DC of your offensive wands.
7 Wizard Lineage of Energy II Grants a 6% chance for acid and electrical spells to generate a critical hit.
7 Wizard Lineage of Force II Grants a 6% chance for force and repair spells to generate a critical hit.
7 Wizard Lineage of Elements II Grants a 6% chance for fire and cold spells to generate a critical hit.
7 Wizard Energy Manipulation III Grants a 30% increase to the damage of your acid and electrical spells.
7 Wizard Force Manipulation III Grants a 30% increase to the damage of your force and repair spells.
7 Wizard Elemental Manipulation III Grants a 30% increase to the damage of your fire and cold spells.
8 Wizard Concentration III Grants a +3 bonus to Concentration skill.
8 Wizard Repair III Grants a +3 bonus to Repair skill.
8 Wizard Wand Mastery III Grants a 30% increase to the effectiveness of your wands.
9 Wizard Improved Spell Penetration II You add +2 to your level to overcome an enemy's SR.
9 Wizard Lineage of Deadly Energy II When your acid and electricity spells generate a critical hit, they do 1.5 times more than normal damage.
9 Wizard Lineage of Deadly Force II When your force and repair spells generate a critical hit, they do 1.5 times more than normal damage.
9 Wizard Lineage of Deadly Elements II When your fire and cold spells generate a critical hit, they do 1.5 times more than normal damage.
9 Wizard Energy of the Scholar III Grants a 80 point increase to spell points.
10 Wizard Subtle Spellcasting III Reduces the threat from your damaging spells by 30%.
10 Wizard Energy Manipulation IV Grants a 40% increase to the damage of your acid and electrical spells.
10 Wizard Force Manipulation IV Grants a 40% increase to the damage of your force and repair spells.
10 Wizard Elemental Manipulation IV Grants a 40% increase to the damage of your fire and cold spells.
10 Wizard Intelligence III Grants a +3 increase to Intelligence score.
10 Wizard Improved Quickening III Using the Quicken Spell feat costs you 20% fewer spell points for each spell cast while in that mode.
10 Wizard Improved Enlarge III Using the Enlarge Spell feat costs you 20% fewer spell points for each spell cast while in that mode.
10 Wizard Improved Maximizing III Using the Maximize Spell feat costs you 20% fewer spell points for each spell cast while in that mode.
10 Wizard Improved Empowering III Using the Empower Spell feat costs you 20% fewer spell points for each spell cast while in that mode.
10 Wizard Improved Heightening III Using the Heighten Spell feat costs you 20% fewer spell points for each spell cast while in that mode.
11 Wizard Wand Heightening III You add +3 to the DC of your offensive wands.
11 Wizard Wand Mastery IV Grants a 40% increase to the effectiveness of your wands.
11 Wizard Lineage of Energy III Grants a 9% chance for acid and electrical spells to generate a critical hit.
11 Wizard Lineage of Force III Grants a 9% chance for force and repair spells to generate a critical hit.
11 Wizard Lineage of Elements III Grants a 9% chance for fire and cold spells to generate a critical hit.
12 Wizard Concentration IV Grants a +4 bonus to Concentration skill.
12 Wizard Repair IV Grants a +4 bonus to Repair skill.
13 Wizard Improved Spell Penetration III You add +3 to your level to overcome an enemy's SR.
13 Wizard Lineage of Deadly Energy III When your acid and electricity spells generate a critical hit, they do 1.75 times more than normal damage.
13 Wizard Lineage of Deadly Force III When your force and repair spells generate a critical hit, they do 1.5 times more than normal damage.
13 Wizard Lineage of Deadly Elements III When your fire and cold spells generate a critical hit, they do 1.75 times more than normal damage.
13 Wizard Energy of the Scholar IV Grants a 110 point increase to spell points.
13 Wizard Subtle Spellcasting IV Reduces the threat from your damaging spells by 40%.
 
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