Name: Cause Fear
School: Necromancy
Components: Verbal,Somatic
Description: An enemy becomes frightened. A successful Will save causes the target to become shaken instead. Creatures with 6 or more HD are immune to this effect.
 
Name: Charm Person
School: Enchantment
Components: Verbal,Somatic
Description: Charms an enemy humanoid, which will fight as a trusted friend and ally. Charmed humanoids get an additional saving throw every 3d6+12 seconds. A successful Will save negates this effect.
 
Name: Cure Light Wounds
School: Conjuration
Components: Verbal,Somatic
Description: Positive energy is channeled to heal light wounds of your target or damage undead for 1d8 hit points +1 per caster level.
 
Name: Detect Secret Doors
School: Divination
Components: Verbal,Somatic
Description: Reveals secret and hidden doors.
 
Name: Expeditious Retreat
School: Transmutation
Components: Verbal,Somatic
Description: Increases base run speed by 25%.
 
Name: Feather Fall
School: Transmutation
Components: Verbal
Description: Causes an ally to fall slowly, although faster than feathers typically do.
 
Name: Grease
School: Conjuration
Components: Verbal,Somatic,Material
Description: Covers the ground with a layer of slippery grease, forcing targets to make a Reflex save or fall.
 
Name: Otto's Resistible Dance
School: Enchantment
Components: Verbal
Description: Enemies feel an undeniable urge to dance and begin doing so, complete with foot shuffling and tapping. The spell makes it impossible for the enemy to do anything other than caper and prance in place. A successful Will save negates this effect.
 
Name: Remove Fear
School: Abjuration
Components: Verbal,Somatic
Description: Instills courage in an ally, granting a +4 morale bonus against Fear effects. Counters and dispels Cause Fear.
 
Name: Sleep
School: Enchantment
Components: Verbal,Somatic,Material
Description: Induces a magical slumber to come upon 2d4 Hit Dice of enemies, rendering them helpless until attacked. Ineffective on undead or constructs. A successful Will save negates this effect.
 
Name: Hypnotism
School: Enchantment
Components: Verbal,Somatic
Description: Gestures and droning incantation fascinate nearby enemies, causing them to stop and stare blankly until damaged. A successful Will save negates this effect.
 
Name: Summon Monster I
School: Conjuration
Components: Verbal,Somatic,Material
Description: Summons a celestial dog to fight for you for a brief time. Casting this spell locks out casting any other Summon Monster spell for 1 minute.