Name: Bane
School: Enchantment
Components: Verbal,Somatic,Divine Focus
Description: Enemies are filled with fear and doubt, giving a -1 penalty on attack rolls and saves versus fear on all affected targets. A successful Will save negates this effect. Bane counters and dispels Bless.
 
Name: Bless
School: Enchantment
Components: Verbal,Somatic,Divine Focus
Description: Allies are filled with courage, granting +1 morale bonuses to attack rolls and saves versus fear.
 
Name: Cause Fear
School: Necromancy
Components: Verbal,Somatic
Description: An enemy becomes frightened. A successful Will save causes the target to become shaken instead. Creatures with 6 or more HD are immune to this effect.
 
Name: Command
School: Enchantment
Components: Verbal
Description: An enemy is commanded to fall to the ground and lie prone. A successful Will save negates this effect.
 
Name: Cure Light Wounds
School: Conjuration
Components: Verbal,Somatic
Description: Positive energy is channeled to heal light wounds of your target or damage undead for 1d8 hit points +1 per caster level.
 
Name: Divine Favor
School: Evocation
Components: Verbal,Somatic,Divine Focus
Description: The strength and wisdom of a deity are called upon to grant a +1 luck bonus on weapon attack and damage. This bonus is increased by +1 for every 3 caster levels.
 
Name: Doom
School: Necromancy
Components: Verbal,Somatic,Divine Focus
Description: A single enemy is filled with a feeling of horrible dread that causes it to become shaken, penalizing all saving throws, attack rolls, and and skill rolls by -2. A successful Will save negates this effect.
 
Name: Inflict Light Wounds
School: Necromancy
Components: Verbal,Somatic
Description: Negative energy is channeled to inflict 1d8 +1 per caster level damage on your target enemy or heal undead a like amount. A successful Will save reduces the damage by half.
 
Name: Nimbus of Light
School: Evocation
Components: Verbal,Somatic,Focus
Description: A glittering corona of light coalesces around your outstretched arm, dealing 1d8 points of light damage +1 per caster level.
 
Name: Obscuring Mist
School: Conjuration
Components: Verbal,Somatic
Description: A misty vapor arises around the caster, obscuring all sight, giving all creatures in the fog concealment (attackers have 20% miss chance). Obscuring mist can be burned away with fire spells that hit the area of the mist.
 
Name: Protection from Evil
School: Abjuration
Components: Verbal,Somatic,Material,Focus
Description: Creates a magical barrier that wards a target from attacks by evil creatures. It grants a +2 deflection bonus to AC and a +2 resistance bonus to saves versus attacks from evil creatures. The target is also warded from magical mental control and compulsions.
 
Name: Remove Fear
School: Abjuration
Components: Verbal,Somatic
Description: Instills courage in an ally, granting a +4 morale bonus against Fear effects. Counters and dispels Cause Fear.
 
Name: Shield of Faith
School: Abjuration
Components: Verbal,Somatic,Material
Description: Creates a shimmering, magical field around an ally that averts attacks, giving a +2 deflection bonus to AC. This bonus is increased by 1 for every 6 caster levels.
 
Name: Summon Monster I
School: Conjuration
Components: Verbal,Somatic,Material
Description: Summons a celestial dog to fight for you for a brief time. Casting this spell locks out casting any other Summon Monster spell for 1 minute.