Name: Aid
School: Enchantment
Components: Verbal,Somatic,Divine Focus
Description: Adds 8 + 1 per caster level (max level 10) temporary hit points and +1 morale bonuses on attack rolls and saves versus fear are granted to an ally.
 
Name: Bear's Endurance
School: Transmutation
Components: Verbal,Somatic,Focus
Description: An ally gains greater vitality and stamina, giving a +4 enhancement bonus to Constitution.
 
Name: Bull's Strength
School: Transmutation
Components: Verbal,Somatic,Material,Focus
Description: The affected ally gains strength and power, giving a +4 enhancement bonus to Strength.
 
Name: Cure Moderate Wounds
School: Conjuration
Components: Verbal,Somatic
Description: Positive energy is channeled to heal moderate wounds of your target or damage undead for 2d8 hit points +1 per caster level.
 
Name: Deific Vengeance
School: Conjuration
Components: Verbal,Somatic,Divine Focus
Description: The divine power of an angry deity imposes a punishment in the form of a sharp, spiritual blow to the target, dealing 1d6 points of good damage per two caster levels (maximum 5d6) or 1d6 points per caster level (max 10d6) if the target is undead. A successful Will save reduces this damage by half.
 
Name: Eagle's Splendor
School: Transmutation
Components: Verbal,Somatic,Material,Focus
Description: An ally becomes more poised, articulate and personally forceful, giving a +4 enhancement bonus to Charisma.
 
Name: Find Traps
School: Divination
Components: Verbal,Somatic
Description: Grants the caster the ability to find traps much like a skilled rogue. The caster gains an insight bonus of caster level / 2 to the search skill.
 
Name: Hold Person
School: Enchantment
Components: Verbal,Somatic,Focus
Description: The enemy humanoid becomes paralyzed and freezes in place. It is aware, but can take no actions for maximum of 6 seconds per caster level. The enemy may attempt to make a new Will save every 3 seconds.
 
Name: Inflict Moderate Wounds
School: Necromancy
Components: Verbal,Somatic
Description: Negative energy is channeled to inflict 2d8 +1 per caster level damage on your target or heal undead for a like amount. A successful Will save reduces the damage by half.
 
Name: Lesser Restoration
School: Conjuration
Components: Verbal,Somatic
Description: Dispels magical effects reducing one of an ally's ability scores, eliminates fatigue, and improves exhaustion to fatigue.
 
Name: Owl's Wisdom
School: Transmutation
Components: Verbal,Somatic,Material,Focus
Description: Grants an ally a +4 enhancement bonus to wisdom.
 
Name: Remove Paralysis
School: Conjuration
Components: Verbal,Somatic
Description: Frees ally from paralysis and effects of a slow spell.
 
Name: Resist Energy
School: Abjuration
Components: Verbal,Somatic,Focus
Description: Gives an ally limited protection from an elemental damage type, reducing that type of damage taken by 10. The damage reduction increases to 20 at caster level 7 and 30 at caster level 11.
 
Name: Soundburst
School: Evocation
Components: Verbal,Somatic
Description: Blasts an area with a tremendous cacophony, doing 1d8 of sonic damage and stunning enemies for 6 seconds. A successful Fortitude save negates the stun.
 
Name: Summon Monster II
School: Conjuration
Components: Verbal,Somatic,Material
Description: Summons a fiendish scorpion to fight for you for a brief time. Casting this spell locks out casting any other Summon Monster spell for 2 minutes.