Name: Aid School: Enchantment Components: Verbal,Somatic,Divine Focus Description: Adds 8 + 1 per caster level (max level 10) temporary hit points and +1 morale bonuses on attack rolls and saves versus fear are granted to an ally.
Name: Bear's Endurance School: Transmutation Components: Verbal,Somatic,Focus Description: An ally gains greater vitality and stamina, giving a +4 enhancement bonus to Constitution.
Name: Bull's Strength School: Transmutation Components: Verbal,Somatic,Material,Focus Description: The affected ally gains strength and power, giving a +4 enhancement bonus to Strength.
Name: Cure Moderate Wounds School: Conjuration Components: Verbal,Somatic Description: Positive energy is channeled to heal moderate wounds of your target or damage undead for 2d8 hit points +1 per caster level.
Name: Deific Vengeance School: Conjuration Components: Verbal,Somatic,Divine Focus Description: The divine power of an angry deity imposes a punishment in the form of a sharp, spiritual blow to the target, dealing 1d6 points of good damage per two caster levels (maximum 5d6) or 1d6 points per caster level (max 10d6) if the target is undead. A successful Will save reduces this damage by half.
Name: Eagle's Splendor School: Transmutation Components: Verbal,Somatic,Material,Focus Description: An ally becomes more poised, articulate and personally forceful, giving a +4 enhancement bonus to Charisma.
Name: Find Traps School: Divination Components: Verbal,Somatic Description: Grants the caster the ability to find traps much like a skilled rogue. The caster gains an insight bonus of caster level / 2 to the search skill.
Name: Hold Person School: Enchantment Components: Verbal,Somatic,Focus Description: The enemy humanoid becomes paralyzed and freezes in place. It is aware, but can take no actions for maximum of 6 seconds per caster level. The enemy may attempt to make a new Will save every 3 seconds.
Name: Inflict Moderate Wounds School: Necromancy Components: Verbal,Somatic Description: Negative energy is channeled to inflict 2d8 +1 per caster level damage on your target or heal undead for a like amount. A successful Will save reduces the damage by half.
Name: Lesser Restoration School: Conjuration Components: Verbal,Somatic Description: Dispels magical effects reducing one of an ally's ability scores, eliminates fatigue, and improves exhaustion to fatigue.
Name: Owl's Wisdom School: Transmutation Components: Verbal,Somatic,Material,Focus Description: Grants an ally a +4 enhancement bonus to wisdom.
Name: Remove Paralysis School: Conjuration Components: Verbal,Somatic Description: Frees ally from paralysis and effects of a slow spell.
Name: Resist Energy School: Abjuration Components: Verbal,Somatic,Focus Description: Gives an ally limited protection from an elemental damage type, reducing that type of damage taken by 10. The damage reduction increases to 20 at caster level 7 and 30 at caster level 11.
Name: Soundburst School: Evocation Components: Verbal,Somatic Description: Blasts an area with a tremendous cacophony, doing 1d8 of sonic damage and stunning enemies for 6 seconds. A successful Fortitude save negates the stun.
Name: Summon Monster II School: Conjuration Components: Verbal,Somatic,Material Description: Summons a fiendish scorpion to fight for you for a brief time. Casting this spell locks out casting any other Summon Monster spell for 2 minutes.