Name: Bestow Curse School: Necromancy Components: Verbal,Somatic Description: The target is cursed, giving a -4 penalty to attack rolls, skill rolls and saving throws. A successful Will save negates this effect.
Name: Cure Serious Wounds School: Conjuration Components: Verbal,Somatic Description: Positive energy is channeled to heal serious wounds of your target or damage undead for 3d8 hit points +1 per caster level.
Name: Dispel Magic School: Abjuration Components: Verbal,Somatic Description: Removes ongoing spells that have been cast on a target. You must make a caster level check of 1d20 + your caster level (maximum +10) versus 11 + the spell's caster level to remove an effect.
Name: Glyph of Warding School: Abjuration Components: Verbal,Somatic,Material Description: A powerful inscription that explodes when entered, doing 1d8 per two caster levels (max 5d8) to the intruder and all nearby targets. A successful Reflex save reduces the damage by half.
Name: Inflict Serious Wounds School: Necromancy Components: Verbal,Somatic Description: Negative energy is channeled to inflict 3d8 +1 per caster level damage on your target enemy or heal undead for a like amount. A successful Will save reduces the damage by half.
Name: Prayer School: Enchantment Components: Verbal,Somatic,Divine Focus Description: Gives special favor to allies and disfavor to enemy targets, giving a +1 luck bonus to friend's attack rolls, weapon damage, saves, and skill checks and a -1 penalty to enemies for the same rolls.
Name: Protection from Energy School: Abjuration Components: Verbal,Somatic,Focus Description: Grants temporary immunity to a form of energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) have been absorbed.
Name: Remove Blindness School: Conjuration Components: Verbal,Somatic Description: Cures blindness in an ally.
Name: Remove Curse School: Abjuration Components: Verbal,Somatic Description: Removes all curses on an ally. Counters and dispels Bestow Curse.
Name: Remove Disease School: Conjuration Components: Verbal,Somatic Description: Cures all diseases on an ally. Does not prevent re-infection after a new exposure.
Name: Searing Light School: Evocation Components: Verbal,Somatic Description: Focuses divine power like a ray of the sun, causing a blast of light to do 1d8 per 2 caster levels (max 5d8) light damage to enemies. Undead creatures take 1d6 per caster level (max 10d6) damage.
Name: Water Breathing School: Transmutation Components: Verbal,Somatic,Material,Focus Description: Grants the ability to breathe water to you and your allies.
Name: Blindness School: Necromancy Components: Verbal Description: The power of unlife renders an enemy permanently blinded. A successful Fortitude save negates this effect.
Name: Summon Monster III School: Conjuration Components: Verbal,Somatic,Material Description: Summons a hellhound to fight for you for a brief time. Casting this spell locks out casting any other Summon Monster spell for 3 minutes.