Name: Bless School: Enchantment Components: Verbal,Somatic,Divine Focus Description: Allies are filled with courage, granting +1 morale bonuses to attack rolls and saves versus fear.
Name: Cure Light Wounds School: Conjuration Components: Verbal,Somatic Description: Positive energy is channeled to heal light wounds of your target or damage undead for 1d8 hit points +1 per caster level.
Name: Divine Favor School: Evocation Components: Verbal,Somatic,Divine Focus Description: The strength and wisdom of a deity are called upon to grant a +1 luck bonus on weapon attack and damage. This bonus is increased by +1 for every 3 caster levels.
Name: Lesser Restoration School: Conjuration Components: Verbal,Somatic Description: Dispels magical effects reducing one of an ally's ability scores, eliminates fatigue, and improves exhaustion to fatigue.
Name: Protection from Evil School: Abjuration Components: Verbal,Somatic,Material,Focus Description: Creates a magical barrier that wards a target from attacks by evil creatures. It grants a +2 deflection bonus to AC and a +2 resistance bonus to saves versus attacks from evil creatures. The target is also warded from magical mental control and compulsions.
Name: Resistance School: Abjuration Components: Verbal,Somatic,Material,Focus Description: Imbues an ally with magical energy that protects it from harm, giving a +1 resistance bonus on saves.
Name: Virtue School: Transmutation Components: Verbal,Somatic,Divine Focus Description: Grants 10 plus 2 per caster level over 4th (max 20) temporary hit points to an ally.
Name: Bull's Strength School: Transmutation Components: Verbal,Somatic,Material,Focus Description: The affected ally gains strength and power, giving a +4 enhancement bonus to Strength.
Name: Eagle's Splendor School: Transmutation Components: Verbal,Somatic,Material,Focus Description: An ally becomes more poised, articulate and personally forceful, giving a +4 enhancement bonus to Charisma.
Name: Owl's Wisdom School: Transmutation Components: Verbal,Somatic,Material,Focus Description: Grants an ally a +4 enhancement bonus to wisdom.
Name: Remove Paralysis School: Conjuration Components: Verbal,Somatic Description: Frees ally from paralysis and effects of a slow spell.
Name: Resist Energy School: Abjuration Components: Verbal,Somatic,Focus Description: Gives an ally limited protection from an elemental damage type, reducing that type of damage taken by 10. The damage reduction increases to 20 at caster level 7 and 30 at caster level 11.
Name: Cure Moderate Wounds School: Conjuration Components: Verbal,Somatic Description: Positive energy is channeled to heal moderate wounds of your target or damage undead for 2d8 hit points +1 per caster level.
Name: Dispel Magic School: Abjuration Components: Verbal,Somatic Description: Removes ongoing spells that have been cast on a target. You must make a caster level check of 1d20 + your caster level (maximum +10) versus 11 + the spell's caster level to remove an effect.
Name: Prayer School: Enchantment Components: Verbal,Somatic,Divine Focus Description: Gives special favor to allies and disfavor to enemy targets, giving a +1 luck bonus to friend's attack rolls, weapon damage, saves, and skill checks and a -1 penalty to enemies for the same rolls.
Name: Remove Blindness School: Conjuration Components: Verbal,Somatic Description: Cures blindness in an ally.
Name: Remove Curse School: Abjuration Components: Verbal,Somatic Description: Removes all curses on an ally. Counters and dispels Bestow Curse.