Name: Bless
School: Enchantment
Components: Verbal,Somatic,Divine Focus
Description: Allies are filled with courage, granting +1 morale bonuses to attack rolls and saves versus fear.
 
Name: Cure Light Wounds
School: Conjuration
Components: Verbal,Somatic
Description: Positive energy is channeled to heal light wounds of your target or damage undead for 1d8 hit points +1 per caster level.
 
Name: Divine Favor
School: Evocation
Components: Verbal,Somatic,Divine Focus
Description: The strength and wisdom of a deity are called upon to grant a +1 luck bonus on weapon attack and damage. This bonus is increased by +1 for every 3 caster levels.
 
Name: Lesser Restoration
School: Conjuration
Components: Verbal,Somatic
Description: Dispels magical effects reducing one of an ally's ability scores, eliminates fatigue, and improves exhaustion to fatigue.
 
Name: Protection from Evil
School: Abjuration
Components: Verbal,Somatic,Material,Focus
Description: Creates a magical barrier that wards a target from attacks by evil creatures. It grants a +2 deflection bonus to AC and a +2 resistance bonus to saves versus attacks from evil creatures. The target is also warded from magical mental control and compulsions.
 
Name: Resistance
School: Abjuration
Components: Verbal,Somatic,Material,Focus
Description: Imbues an ally with magical energy that protects it from harm, giving a +1 resistance bonus on saves.
 
Name: Virtue
School: Transmutation
Components: Verbal,Somatic,Divine Focus
Description: Grants 10 plus 2 per caster level over 4th (max 20) temporary hit points to an ally.
 
Name: Bull's Strength
School: Transmutation
Components: Verbal,Somatic,Material,Focus
Description: The affected ally gains strength and power, giving a +4 enhancement bonus to Strength.
 
Name: Eagle's Splendor
School: Transmutation
Components: Verbal,Somatic,Material,Focus
Description: An ally becomes more poised, articulate and personally forceful, giving a +4 enhancement bonus to Charisma.
 
Name: Owl's Wisdom
School: Transmutation
Components: Verbal,Somatic,Material,Focus
Description: Grants an ally a +4 enhancement bonus to wisdom.
 
Name: Remove Paralysis
School: Conjuration
Components: Verbal,Somatic
Description: Frees ally from paralysis and effects of a slow spell.
 
Name: Resist Energy
School: Abjuration
Components: Verbal,Somatic,Focus
Description: Gives an ally limited protection from an elemental damage type, reducing that type of damage taken by 10. The damage reduction increases to 20 at caster level 7 and 30 at caster level 11.
 
Name: Cure Moderate Wounds
School: Conjuration
Components: Verbal,Somatic
Description: Positive energy is channeled to heal moderate wounds of your target or damage undead for 2d8 hit points +1 per caster level.
 
Name: Dispel Magic
School: Abjuration
Components: Verbal,Somatic
Description: Removes ongoing spells that have been cast on a target. You must make a caster level check of 1d20 + your caster level (maximum +10) versus 11 + the spell's caster level to remove an effect.
 
Name: Prayer
School: Enchantment
Components: Verbal,Somatic,Divine Focus
Description: Gives special favor to allies and disfavor to enemy targets, giving a +1 luck bonus to friend's attack rolls, weapon damage, saves, and skill checks and a -1 penalty to enemies for the same rolls.
 
Name: Remove Blindness
School: Conjuration
Components: Verbal,Somatic
Description: Cures blindness in an ally.
 
Name: Remove Curse
School: Abjuration
Components: Verbal,Somatic
Description: Removes all curses on an ally. Counters and dispels Bestow Curse.