Name: Ball Lightning
School: Evocation
Components: Verbal,Somatic,Material
Description: Fills an area with deadly energy that does 1d6 electrical damage per caster level (max 15d6). A successful Reflex save reduces the damage by half.
 
Name: Break Enchantment
School: Abjuration
Components: Verbal,Somatic
Description: Affected allies and foes are freed from enchantments, transmutations, and curses, whether helpful or harmful.
 
Name: Cloudkill
School: Conjuration
Components: Verbal,Somatic
Description: A bank of heavy yellowish green and poisonous fog rises up, slaying weak targets within the cloud while inflicting 1d4 Constitution damage on stronger targets. A successful Fortitude save reduces the Constitution loss by half. This fog obscures sight, giving all creatures in the fog concealment (attackers have 20% miss chance).
 
Name: Cone of Cold
School: Evocation
Components: Verbal,Somatic,Material
Description: Creates an area of extreme cold, originating at your hand and spreading outward in a cone. It drains heat, dealing 1d6 points of cold damage per caster level, up to a maximum of 15d6. A successful Reflex save reduces the damage by half.
 
Name: Dismissal
School: Abjuration
Components: Verbal,Somatic,Focus
Description: Instantly forces an extra planar enemy back to its proper plane. A successful Will save negates this effect. (DC = spell's save DC - creature's HD + your caster level).
 
Name: Dominate Person
School: Enchantment
Components: Verbal,Somatic
Description: Telepathically controls the actions of a humanoid enemy, causing it to change sides. Dominate acts like Charm, but the target only gains additional Will saving throws every 10d6+30 seconds and has less chance to break free.
 
Name: Feeblemind
School: Enchantment
Components: Verbal,Somatic,Material
Description: Causes the enemy's Intelligence and Charisma levels each to drop to 1, giving it roughly the intelligence of a lizard. A successful Will save negates this effect.
 
Name: Hold Monster
School: Enchantment
Components: Verbal,Somatic,Material,Focus
Description: An enemy becomes paralyzed and freezes in place. It is aware, but can take no actions for a maximum of 6 seconds per caster level. The enemy may attempt to make a new Will save every 3 seconds.
 
Name: Mind Fog
School: Conjuration
Components: Verbal,Somatic
Description: Produces a bank of thin mist that weakens the mental resistance of those caught in it, giving a -10 penalty to Will saves. A successful Will save negates this effect.
 
Name: Summon Monster V
School: Conjuration
Components: Verbal,Somatic,Material
Description: Summons an earth elemental to fight for you for a brief time. Casting this spell locks out casting any other Summon Monster spell for 5 minutes.
 
Name: Waves of Fatigue
School: Necromancy
Components: Verbal,Somatic
Description: Waves of negative energy cause all living creatures to become fatigued. Fatigued creatures take a -2 penalty to strength and dexterity.
 
Name: Teleport
School: Conjuration
Components: Verbal,Material
Description: Teleports you to one of a variety of locations.