Latest DUNGEONS & DRAGONS ONLINE™: Stormreach™ News http://www.ddo-europe.com/ Tue, 09 Feb 2010 22:45:57 +0100 FeedCreator 1.7.2 Dreaming Dark Release Notes http://www.ddo-europe.com/news.php?id=10374
  • Delve deeper into the mystery of the inspired visitors in the Stormreach Harbor.
  • Unravel the forgotten secrets of the Warforged Titan and it’s tragic use by the Dreaming Dark.
  • Travel to the ancient ruins on a remote island in an effort understand the Inspired
  • Discover the secrets of the Dreamforge.
  • Thwart the plans of the Inspired for "vessel domination"!


This level 17 to 19 adventure pack includes 5 hand-crafted adventures! Adventurers seeking to confront the Dreaming Dark should visit the Inspired Quarter.
]]>
Release Notes Fri, 18 Dec 2009 15:51:37 +0100
Release Notes: Module 10 Patch 1 http://www.ddo-europe.com/news.php?id=10323 True Reincarnation

We're pleased to announce a new feature for our more seasoned DDO players: True Reincarnation!

A true reincarnation lets the player recreate a more powerful character and change anything about them (except for the name and gender), including their class and race. Tapping into memories of their former selves, true reincarnated characters will receive additional build points to spend in character generation as well as unique bonuses in the form of access to Past Life Feats. Each True generation will also be physically larger than previous generations.

True reincarnation allows players to relive their journey through Stormreach. Characters will keep no experience or favor upon creation, will start at level 1, and require more experience to progress through each level. A true reincarnation grants 2 bonus build points for every true reincarnation taken and is always base 32 point, even if the character was initially created as a 28 point.

When you reincarnate, your character will become taller, you'll have a special status icon on your name, and you'll begin your "new life" in Stormreach with extra ability points! You may True Reincarnate a character up to two times, for a total of 36 points. You will also be given access to a "past life" feat, where influences of your previous character class can aid you in your new life/profession.

A character must be level 20 to True Reincarnate, and must speak with Kruz the reincarnation trainer in House Jorasco. Kruz requires a True Heart of Wood to perform a reincarnation. True Hearts of Wood can be earned by collecting epic tokens in the new Epic difficulty dungeons.

NOTE: True Reincarnation will start your character in the Korthos experience. Your equipment is waiting for you in your bank in a special reincarnation cache. Items taken out of the reincarnation cache cannot be put back in. You may skip the Korthos experience by speaking with Jeets or the first mate on the dock in the village.

Epic Item Fixes

  • Numerous epic items have been upgraded or fixed. For a limited time you can place your epic items and a Scroll of Dispel Magic in an Altar of Epic Rituals, and activate the Eldritch Device to replace the item with the newer model. Note that this will clear any augment crystals in the item and remove any other Eldritch Rituals that have been performed upon it.
  • In a future update, the component cost to clear augment crystals will be changed from a Scroll of Dispel Magic to Epic Dungeon Tokens, but it is temporarily lower to allow upgrades of early items.


Quest & Adventure Area Changes

Dream of Jeets

  • Fixed a bug that prevented some monsters from being targetable using the mouse button.


The Mindsunder

  • Enemies near the start of The Mindsuner quest now aggro properly.
  • Due to problems with thieves, the Dar Qat Trade Mission in this quest is now less likely to store extremely valuable items near the entrance.
  • It is no longer possible to destroy The Mindsunder before beginning the battle with Torkaar.


Chamber of Raiyum

  • Fixed a perch issue with the Sarcophagus in each of the end boss rooms.
  • You must now complete the quest in Chamber of Raiyum before you can open the epic chest at the end of the quest.


Tower of Despair

  • Removed undesirable perch spot in the Tower of Despair.


Offering of Blood

  • Respawn rates of some of the Drow chasers has been toned down slightly on Epic Difficulty.


The Inspired Quarter

  • Questgiver Carthay Cave in the Inspired Quarter will no longer become overwhelmed by mass amounts of people, and is ready to give the quest to anybody he speaks with.


Scorpion Monastery

  • Scorpion Monastery's gravity effects have been fixed.


Demon Sands

  • You must now complete the quest in Offering of Blood on epic difficulty to get your epic end reward chest.


Come Out and Slay

  • Fixed a text error involving the small chests.


Cabal of One

  • To show his appreciation, Gardak will now go through his door if you let him live.


General Quest Changes

  • On Epic Difficulty, any creatures that attack with arrows, bolts, javelins, or throwing rocks are now using proper epic strength ammunition and will do, on average, much more damage with their ranged attacks. You've been warned.
  • Epic chests may be epic, but they must still obey the laws of ransack.
  • Lockania, who gives the Dragonmark quest, has left the Harbor and found a new home in the Marketplace.
  • The following quests are no longer sharable
    • Sorjek's crafting quests
    • The Dragon Armor quests in Giant Hold Tor
    • The Bronze Token Quests in Demon Sands


Skills, Feats, and Abilities

Wizards

  • Wizards can now select Mental Toughness, Improved Mental Toughness, and Spell Focus feats in place of metamagic feats at levels 1, 5, 10, 15, and 20. This ensures that they cannot end up in a situation where they are unable to select a class feat at level-up.


Barbarians

  • The Frenzied Berserker II Supreme Cleave ability now applies weapon effects as intended to secondary targets.


Favored Souls

  • Favored Souls will use their Favored Soul level for Spell Resistance calculations.


Spells

  • Implosion's effect has returned!


Items

  • All tomes now possess appropriate minimum levels. (+1 Level 3, +2 Level 7, +3 Level 11, +4 Level 15, +5 Level 19)
  • If you used a no-minimum level tome prior to the patch, you will now properly receive the full benefits of that tome.
  • Seeker items have been retroactively restored to their pre-Module 10 state. (+8 and +10 instead of +7 and +8)


Other Changes

  • As a representative of the Twelve, Misty has taken lessons in basic economics and eaten an Int tome. (Being a Sorcerer, Int was a dump stat and she had a little bit of trouble with elementary math and the value of objects.)


Current Known Issues

Of Special Note

  • NEW - In order to support reincarnation, all tomes will now have a minimum level associated with them. If you used a no-minimum level tome prior to Module 10 Patch 1, you will now properly receive the full benefits of that tome.
  • If your quest fails to complete, logging out and back in can re-update your quest status to grant the completion. Make sure you have someone in the quest to keep the instance active for you while attempting this work-around. Solo players please note: logging out and back in may help, but only if your instance does not reset in the process. If the instance resets you will need to redo the quest.
  • Players have reported that they sometimes have trouble climbing up long ladders due to hitching or becoming caught in the middle of the ladder. Many of these "sticky" ladders have been fixed, but there may be other locations. If you come across a sticky ladder, please submit a bug report from the location of the ladder.
  • Remember that if you take Jeets offer to skip the tutorial you will be advanced ahead in the storyline of Korthos. In order to group with friends who have not yet unlocked the ability to skip the tutorial, decline Jeets offer to skip ahead and complete the grotto tutorial instance. This will allow you to enter the snowy version of Korthos village to group with other players in that part of the story!


In Game Vendors

  • When selling to pawnbrokers, remember that unlike Tavern-keepers and general vendors, other players can purchase an item you've sold to the NPC. Additionally, it is intended that items sold to pawnbrokers will not appear in your buyback list. Instead the item will appear for purchase in the sell tab of the pawnbroker's list.
  • After attempting to post an item that is broken or has low durability, the auction will be rejected but the item will stay in the UI. You must close the auction house UI to add more items to the auction house.
  • The Armor Broker in Amarath is not currently brokering armor, but clothing instead.
  • Agrimor, the Level 1 - 3 Arcane reagents vendor, has run out of supplies of Licorice (Level 3 Bard Component). Agrimor is expecting a fresh shipment of Licorice in the future.
  • Tad Hardcastle spent so much on his new acrobats outfit that he has tried to cut some corners on his donation gifts. The Greater Tumble spell he casts will only allow players to tumble if they have more than 0 ranks in tumble.
  • Maxon the Dreamwalker is not currently collecting Blessed Candles.


UI

  • NEW - Grazing hits from monsters are not showing in the combat log
  • The Fog of War on the system map may be reset if the map is resized.
  • When viewed at graphics settings higher than 'Medium', the Whirlwind feat graphic will be black.


Paths

  • Wizards following paths may get the message 'Invalid advancement data' after using a +2 tome near level 16, or a +1 tome near level 20.
  • For Drow Bards following Virtuoso of the Sword, at level 17 the path receives 3 ranks in the Tumble skill. This is not showing when leveling up.


Reincarnations

  • NEW - The Past Life Feats were supposed to be purchasable 3 times; however, you can only select the feat once.


Hirelings

  • When reporting issues with a Hireling, be sure to include the name of which Hireling you were using.
  • Hirelings will path to monsters across water if they think they can jump across. They aren't very good swimmers though, and if they don't make the jump, you will have to recall them to you.
  • Many switches, levers, and other interactables have been scooted into Hireling reach. If you encounter one they still refuse to use, please submit a bug report but include specific information on the location of the interactable they're having trouble with.
  • The icon used on the contract for Syllix Giantbane is incorrect. It shows that he is a barbarian when he is in fact a fighter.
  • The Hireling Rage is experiencing a regenerative event loop from time to time. Ignore him. He's just angry.
  • A number of lowest level and highest level hirelings do not have the appropriate portrait on their hotbar.
  • NEW - Hirelings are being a bit more quiet than usual. They will still perform their contractual duties, but they just might not talk as much during your adventure.


Spells

  • The icon for Summon Monster IX displays an Efreet and not a Hezrou as it should.
  • When casting Blade Barrier while standing in water, the spell effect will disappear immediately after it appears.
  • The icon for Mordenkainen's Disjunction shows a '0' for spell level rather than 'X'
  • The icon for Chain Missile shows it as level 'I' when it should be level 'III'
  • The icon for Prismatic ray does not show a 'V' as it should to indicate the spell level
  • Mass Repair Damage spells do not use the correct 'Mass' icon, but instead display the standard repair icon.
  • When Good Hope is cast after players take advantage of Heroes' Feast at a rest shrine, the immunity for Fear and Poison will be lost.
  • During PVP, players with the Invisibility spell cast on them can still be seen by opponent players.
  • When a spell caster casts a Ray spell (e.g. Niac's Cold Ray, Ray of Enfeeblement, Scortching Ray, etc) at a target that is 2.5 meters away or closer, the spell misses.


Skills, Feats, & Abilities

  • Spell resistance provided by the monk ability Diamond Soul is not displaying properly on the character sheet. This is a visual error only, and the spell resistance is being applied.
  • The Quick Draw feat does not have an effect on how quickly a player performs a ranged attack or switches their armor as the description indicates.
  • Monks start with a base attack bonus (BAB) of 0. They are granted a +1 to BAB while centered. For the purpose of determining pre-requisits for feats, the bonus for being centered is not considered. This is unclear in the current character sheet display.
  • When toggling Slow Fall 'off' it may not turn the effect off.
  • The minimum ranks in the Perform skill required to use Bard songs are based on the 'ranks' taken, not the modified skill total. This is by design.
  • The icon for Perfect Slow Fall does have the correct icon.
  • The icon for Hide in Plain Sight is incorrect. It is using the 'Die Hard' icon.
  • The rogue ability 'Poison: Thoughtburn' does not always stop enemy casters from casting spells as it should.
  • The description of the barbarian 'Rage' feat does not accurately indicate the duration the rage will last. This duration is modifed by the characters constitution score.
  • The icon for Tireless Rage appears twice on the character sheet, and is showing as the Die Hard icon.


Enhancements

  • Warforged Brute Fighting can not be used when a rage effect is applied to the character.
  • Paladin Enhancement, Defender of Siberys III: The Glorious Stand ability does not apply a cure light wounds each time the damage reduction 20/epic is overcome as it should.
  • Paladin Enhancement, Stalwart Defender: The increase to max dex bonus is not being correct applied to Warforged with adamantine plating.
  • The description for the Toughness enhancement lines can be confusing, as the hit points described do not stack with the previous enhancement. For example, Barbarian Toughness I states you are granted 10 additional hit points, while Barbarian Toughness II states you are granted 20 additional hit points. The total hit points you will receive when taking both barbarian toughness enhancements is 20, as the second level of enhancement is including the 10 from the first level in the description.
  • Enhancement, Paladin, Divine Might: The charisma requirement for Divine Might is listed in the description but does not show in the requirements section.
  • The Barbarian Might capstone uses an active icon when it should be passive.
  • The Master of Archery capstone uses an active icon when it should be passive.
  • The text for the Spell Damage Application enhancements is cut short.
  • The enhancement 'Extra Action Boosts' should only be boosting the number of Fighter action boosts. Currently it is boosting the number of all action boosts. This will be corrected in the near future.
  • NEW - The Sorcerer Capstone, Bloodline of Power, currently does not stack with other sorcerer enhancements that amplify spell damage, critical hit frequency, or critical hit damage. It does increase the effectiveness of damaging spells that do not have sorcerer enhancements to modify them (such as Disintegrate or Chill Touch), or if the caster does not possess enhancements that modify the spell being cast.


Items

  • Greensteel bows are currently not properly applying blast effects.
  • In rare cases, level 10 and level 11 race restricted handwraps were not working as intended. These dysfunctional handwraps will no longer drop. Note that any of these particular handwraps that were previously dropped are still dysfunctional.
  • The 'Keen' effect does not apply properly to thrown weapons.
  • After using a Thrown Weapon, you will need to re-equip ranged weapon ammo such as arrow or bolts.
  • Thrown weapons are not receiving the set bonus for wearing Tharne's googles and bracers.
  • The following potions can not be used while raged. They will be updated in the future. Lesser Restoration, Nuetralize Poison, Remove Curse, Remove Disease, Remove Fear.
  • The DC bonus to Stunning Fist and Stunning Blow is not being applied when using handwraps. It is added appropriately when using other weighted weapons.


Crafting

  • Items fixed or modified using the Stone of Change or other Eldritch Devices will sometimes not display the updated effects. This is a display bug only. Removing, and then re-equipping, the item will show the updates to the item.
  • The 'Force Critical' and 'Force Damage' rituals from the Stone of Change do not apply appropriately to handwraps.


Monsters

  • Bezekira attacks are getting concealed when attacking players.


Quests

  • NEW - Desecrated Temple of Vol
    • The DM narration does not match the correct DM text.

  • Certain quest objectives will not show as completed for some players in a party. The objectives that involve monster deaths appear to be the most common offenders (example: killing one of the kobold brothers in the Den of the Kobold Brothers quest doesn't properly give credit to all party members for the death of the kobold).


Adventure Areas

  • Sands of Menechtarun
    • Some mummies are named "base"

  • Ataraxia's Haven
    • When using 'Recall' from Ataraxia's Haven you may not end up in the public area which you entered from.


PVP

  • NEW - You may not be able to exit the arena at the end of a PvP match. Logging out and waiting or changing characters for 5 minutes before logging back in with the stuck character will correct this issue.


Other

  • At times you may enter a public spaces or new quest areas via a portal and find objects in the room missing. The Quickfoot Thieves thought it would be funny to make objects around Stormreach invisible. The objects are there, you just can't see them! Leaving and re-entering the area can remove the effect.
  • After collecting treasure from a bag that falls from a monster the bag will disappear. If you later come back to the location of the bag, it may re-appear by you will not be able to pick it up again.
  • When the mouse cursor is over a number of UI elements, including hot bars, the keyboard will not respond to commands.
  • G15 keyboard LCD displays currently show Spellpoint totals for non-casters. The hitpoint totals displayed as a result of changes to a player’s constitution bonus are sometimes displaying inaccurately.
  • Due to an issue with the engine upgrade, other player's characters may appear to be "choppy" in movement at times. This does not effect your own character, only other characters you are viewing.
  • Improvements have been made to the game's launcher, in order to become more compatible to Windows Vista. However, some users may encounter errors if they have already adjusted Vista permissions to get the game to work.
  • Computers operating with the following Video Cards may have performance or other difficulties:
    • Nvidia 7800 GTX
      • Floaty names may appear distorted. Turning off video post effects will correct the issue.

    • Nvidia Geforce FX 5950 Ultra
      • You may experience performance problems.

    • ATI Radeon HD 7500
      • You may experience performance texture problems in certain areas of the game.

    • Nvidia Geforce FX 5200
      • You may experience performance problems.

    • ATI Radeon HD 3650
      • You may experience performance problems at very high game settings.

    • ATI Radeon HD 2400
      • You may experience performance problems.


]]>
Release Notes Fri, 18 Dec 2009 15:49:03 +0100
Release Notes: Module 10 http://www.ddo-europe.com/news.php?id=10320
News & Notes

The old Harbor area is open again after months of renovation. Experienced adventurers can travel there to investigate a mysterious organization called the Path of Inspiration.

Stormreach’s battle-hardened veterans report that the adventures in Menechtarun can be even more epic than before.

New Adventure Packs

The Path of Inspiration

When the Inspired from the distant city of Dar Qat offered to renovate Stormreach’s old Harbor they said they were interested only in trade and friendship. But are the Inspired a dream come true or a sinister nightmare? Explore five new dungeons that will take you beneath the Harbor, to a savage island, and into your own mind as you track down the Inspired’s terrible secret.

  • Rescue a Coin Lord spy to receive vital information regarding the Path of Inspiration cult.
  • Free the son of Coin Lord Graden Wylkes and others from their imprisonment before they can be brainwashed.
  • Discover the fate of the Rogue Jeets Shimis after his time with the Path of Inspiration.
  • Enter into the mind of a Stormreach hero, battle his inner Ego and release him from his mental captivity.
  • Break into the Dar Qat trade mission to destroy the Dreaming Dark's secret weapon.


This level 17-19 adventure pack includes 5 hand-crafted adventures! Adventurers seeking to confront the Path of Inspiration should visit the lower harbor district.

Epic Dungeons

Ever wished you could run one of your favorite mid-game dungeons at a higher level, have it be challenging, and receive awesome loot for it? With Epic Dungeons, now you can!

  • For Module 10, the Demon Sands Adventure Pack has received the Epic treatment. Five adventures in the Menechtarun Desert (including the Queen Lailat raid) can now be played on Epic difficulty.
  • Old favorite items that originated in these dungeons can be upgraded into powerful Epic versions by collecting rare scrolls, seals, and shards.
    • Epic rewards can be further customized with Epic Augment Crystals, permanently adding new effects to your items.
    • Epic dungeons and raids award special tokens that can be traded for Augment Crystals or True Reincarnation Tokens to use once Reincarnation is available! See Misty in the Tower of the Twelve for more details!

  • All members of the party must be 20th level to enter on Epic difficulty.
  • This difficulty will only be unlocked if you have completed the dungeon/raid on Elite


Veteran Status

Do you enjoy making new characters, but tire of running the low-level content over and over again? If so, you'll love Veteran Status! Players will be able to unlock the ability to create veteran characters which enter the game at level four.

  • Veteran Status Characters will enter directly to the Marketplace rather than playing through the Korthos experience.
  • Players must achieve 1000 favor to receive Veteran Status and speak with the Drow Elder, Nyx Durandimion.


Quest & Adventure Area Changes

The Grotto

  • Fixed a rare condition that was sometimes causing the quest to break during the high priestess encounter.


Stopping the Sahuagin

  • The control box is closer to the traps now and can more easily be detected by new players.


Cannith Aqueduct

  • Fixed a typo that directed you to go "east" to find the quest when it should have said "north".


Misery's Peak

  • Portions of Misery's Peak have been cut down and streamlined.


Cerulean Hills

  • Kargoth the rare in the Cerulean Hills now appears with the appropriate frequency.
  • The mapnotes for the Where There's Smoke... and The Captives dungeon entrances in the Cerulean Hills now display correctly.


Where There's Smoke...

  • Now with 100% more smoke.
  • There are slightly fewer orcs in the hills on hard difficulty (but still more than on normal).


Waterworks

  • Private Jake now gives directions to Guard Tember and the kobold's lairs, for players who have already completed the Lost Seekers, in addition to giving directions while progressing through the quest the first time.


Kobold's New Ring Leader

  • It's no longer possible to have x-ray vision through the walls to see some optional mini bosses.


Irestone Inlet

  • After you make the ship go KABOOOOOOOOM.... it now looks more burnt, like it should.


Shan-To-Kor

  • Wayfinder Dael and the quest journal now do a better job of explaining where to go for the Shan-To-Kor quest series.
  • The mapnote for the Steam Tunnels now correctly shows that it is part of a premium adventure pack.


The Sacred Helm

  • Greezix is no longer inside the Caverns of Shaagh. He bestows the Sacred Helm quest from inside the Steam Tunnels instead.


Caverns of Shaagh

  • A chest has been added to the area where Greezix once was.
  • Beat a rebellious door back into submission so it's no longer poking through the walls.


Bookbinder Rescue

  • All traps now do appropriate damage for the challenge rating of the quest.


The Stormreaver Fresco

  • The bank deposit boxes now have hidden things in them. You'll have to decide for yourself if it's worth sneaking into them or not.
  • A treasure chest has been added to the end of the dungeon. House Kundarak won't arrest you for looting it.


Repossession

  • The Jarility statue now makes its proper sound when destroyed.


Tangleroot Gorge

  • The Hobgoblins have called an electrician to fix some traps that were failing to go off on intruders.


Three Barrel Cove

  • The NPCs that take players into Three Barrel Cove now correctly identify it as a CR 5 to 7 area.


Gateway to Khyber

  • Is a lot more like a gateway to the underworld now, and less like a porch.


The Ruins of Gianthold

  • Xilic the Jarilith will now give credit to the "rare" story quest in giant hold appropriately.


Tomb of the Forbidden

  • An issue with a sealing door trap was fixed to prevent players from getting permanently trapped.


Tomb of the Crimson Heart

  • A broken lever has been fixed.


Necropolis Series Part 2

  • New handwraps have been added.


Drow Monestary

  • Noisy adventurers can trigger the magical barriers if they're not careful! It's best to proceed with caution and stealth to avoid getting caught.


Hall of the Third Legion

  • Barnizdu, the Pit Fiend in the Hall of the Third Legion is now properly channeling his spell and can't be engaged during the first few seconds of the encounter.


Devil's Spine

  • Fixed an issue with the bonus shrine in Devil's Spine, for those folks who like to kill prisoners while they talk to them.


General Quest Changes

  • Arlos, Coyle and several other NPCs will follow the last player who spoke with them.


Hireling Changes

  • Hirelings now express themselves when they or their master dies. Oh the humanity!


]]>
Release Notes Fri, 18 Dec 2009 15:45:18 +0100
DDO Release Notes: Module 9 Patch 2 http://www.ddo-europe.com/news.php?id=10070 Of Special Note:
  • Level 20 warforged monks can now be the target of repair spells.

UI Improvements
  • The default minimum/maximum levels for creating a party using the social panel have been changed. The first time the create-a-party panel is opened up (per session), the default level range will be -2 levels for the min level, and +2 levels for the max (capping at 1 and 20, respectively).
  • Mouselook Mode
    • When you temporarily suspend mouselook by holding down a steer button, your cursor will warp to the center of the screen. This will allow you to click interact/steer buttons and select things beneath the reticle. The mouse will NOT be warped upon exiting mouselook or using dialogs (yay!).
    • You can now enable/disable the “cursor activation in mouselook” feature in the UI options of the menu panel. We recommend users who enjoy mouselook mode playing with the Classic keymapping option set the cursor activation feature to disabled.

  • To better assist new players with understanding leveling and ranks, all players should now see their level and rank displayed in the standard "Level X (Rank Y) - current XP / next level XP".
  • Quest complete chalices will now have the check mark symbol on them appear in green to make them more noticeable.

Combat
  • Modifications have been made to combat attack sequences. Attacks should be significantly faster than before with a much smaller increase in attack speed as your BAB increases.
    • All BAB-based speed increases have been moved to +1, +5, +10, +15, and +20 BAB.
    • Greater Two Weapon Fighting now grants only an extra off-hand attack on the first attack animation instead of the first and fourth. This affects both unarmed monks and two weapon fighting characters.
    • Since the base attack speed of players was significantly increased, Haste and Reconstruction effects were lowered to compensate. Haste and Reconstruction have been changed to grant a 15% increase to attack speed instead of 25%. However, Hasted attack speed should be equivalent to pre-Patch 1 Haste attack speed at high levels. No other attack speed modification abilities have been changed.

  • Combat logs should no longer be affected by the profanity filter.

Quests & Adventure Areas
  • Low level monks may find dungeon scaling a little more forgiving.

Items
  • The following wands now have higher caster levels (and thus have had their damage increased):
    • Eternal Wand of Finger of Fire
    • Eternal Wand of Spark of Light
    • Eternal Wand of Acid


New Known Issues:

NEW - If your quest fails to complete, logging out and back in can re-update your quest status to grant the completion. Make sure you have someone in the quest to keep the instance active for you while attempting this work-around. Solo players please note: logging out and back in may help, but only if your instance does not reset in the process. If the instance resets you will need to redo the quest.

NEW - The spell Mordenkainen's Disjunction (both the player's version as well as the one cast by monsters) is permanently breaking items worn by players. When the spell is cast on a player wearing items in a worn state, it will flag the item as having been broken (even though the item is not actually broken). This causes the item to become unrepairable. We recommend that players not destroy these unrepairable items.

NEW - You may not be able to exit the arena at the end of a PvP match. Logging out and waiting or changing characters for 5 minutes before logging back in with the stuck character will correct this issue.
]]>
Release Notes Tue, 06 Oct 2009 07:56:17 +0100
DDO Release Notes: Module 9 Patch 1 http://www.ddo-europe.com/news.php?id=10059 Of Special Note:

  • Significant changes have been made in the Harbor to better assist new players:
    • The following quest NPCs have been relocated to the Leaky Dingy:
      • Gambler's Den
      • Osgood's Basement

    • The following quest NPCs have been relocated near their quest entrances:
      • Butcher's Path
      • Dirk's Got a Secret
      • Guard Jung

    • The following quest entrances have moved closer to the Leaky Dingy:
      • Gambler's Den
      • Osgood's Basement

    • Harbormaster Zin has been seen down supervising the waterworks and has locked his home while he's away.
    • Guard Agler is taking a well deserved break from his post. All inquiries regarding kobold infestations, missing wards, and trouble in the waterworks should be directed to Harbormaster Zin
    • Hints about how to deal with slimes have been added to Osgood's basement as this is likely the place a player will encounter their first slime.
    • The Gambler's Den now has a few more monsters residing in it.
    • The rear-end exit out of Osgood's Basement now comes out near the Harbor trainers


In-game Vendors

  • Ingrid Bauerson now has the correct "Bartender" title
  • Salar and Alamere at the Featherfall Apothecary now display a shop range of levels "1-9".


Hirelings

General Hireling Changes

  • Hireling contracts that have been used and are expiring will now have a clock overlay on them in the inventory.


UI Improvements

  • Items that have recently been placed in your inventory will have a slightly glow on the icon border. Selecting the item or closing your inventory (after being opened for at least 3 seconds) will get rid of this effect.
  • Mouselook mode's mouse warping has been removed from the game.
  • There will no longer be any message when mouselook is turned on/off.
  • When a player is dead, their class icon is replaced with a skull icon.
  • When a player is dead, their spell point/ki bar is greyed out
  • When you are dead, your spell point/ki bar is grey
  • If there is only one quest available in the quest panel UI, the UI itself will reflect this by not making it seem that you can change the quest.
  • Previously visited areas of a map will have a lighter overlay.
  • Items will not stay selected after you choose them from the quest reward window


Items

  • Fixed the "exclusive" flag on several items.
  • Amara's Belt now has the Exorcist of the Silver Flame set bonus.


Skills Feats & Abilities

General Ability Changes

  • Music no longer soothes the savage bosses. Virtuoso Enthrallment and Bardic Fascinate no longer function on bosses.


Spells

General Spell Changes

  • Casting a spell while out of range will now give an alert.


Quests & Adventure Areas

General Adventure Area Changes
  • Cerulean Hills
    • Kargoth the rare now appears with the appropriate frequency.

  • Three Barrel Cove
    • The explorer quest now properly refers to the Buccaneer's Walkway rather than to the Salty Wench
    • Pirate workers now correctly identify themselves as Hobgoblins
    • Fixed a stuck-spot


General Quest Changes

  • Corrected an error where large parties were taking extra damage unintentionally from the scaling system.
  • Scaling has been fine tuned
  • The quest complete chalice/map note (that displays when you go to finish a quest and claim its reward) have been updated for better clarity.
  • Restore on quest completion has changed. Previously you would get the restore when you teleported anywhere after completing a quest (including to another place inside the quest). You will now only be restored when you exit the quest. Gianthold players rejoice!
  • The Grotto
    • A new hint appears after picking up the Iron Key in the Grotto to teach players how to surface while swimming.

  • Heyton's Rest
    • The moaning sounds now stop when the final altars are destroyed.

  • Haverdasher's Basement
    • Several significant changes have been made to the quest:

    • Haverdasher has been stung in the leg and can't dash much of anywhere anymore. He needs brave adventurers to take care of the infestation for him!
    • Speak with Haverdasher at the beginning of the quest. Once you have exterminated the problem(s) in the basement, return to Haverdasher to collect your reward.
    • The infestation in the basement is bigger now
    • Haverdasher no longer gets made fun of by all of the other dwarves nor gets turned down from their dwarven games; he is now a dwarf like all other House Kundarak warders.
    • XP has been adjusted for this quest

  • Waterworks
    • Changed the reward for the Harbor Master's Seal quest to be more standard.

  • Storehouse's Secret
    • The DM voice "The door's lock is beyond hope of picking. Hopefully the key is still somewhere in the storehouse." no longer plays after players obtain the key.

  • Irestone Inlet
    • Players who turn Yaaryar's ship into a bomb, now really turn that ship into a bomb... really...

  • Wrath of the Flame
    • Fixed a stuck-spot

  • The Twilight Forge
    • The Warforged Titan raid is once again available.

  • Bastion of Power
    • One of the chests in the Bastion's War Room now unlocks only if the Devil Commander is defeated in a certain way.

  • Hall of the Third Legion
    • Barnizdu, the Pit Fiend, is now properly channeling his spell and can't be engaged during the first few seconds of the encounter.

  • Genesis Point
    • Fixed an AI issue with Security Chief Tothi
    • Fixed a stuck-spot

  • Tower of Despair
    • Fixed a teleporting error with the Judge & Jailor.
    • Fixed an issue causing Judge and Jailor to spam their knock back attacks more often than they should.
    • Spawn mechanics on Boss escort popcorn in several encounters was re-tuned.
    • The lava in the tower of despair got a little hotter.


Combat

  • Based on player feedback and some game balance issues, several changes have been made to combat swing progressions. Characters will gain additional attack swings earlier than before, and attack animation speeds have been adjusted.
    • At Base Attack Bonus +0, a character will have two swings in their attack sequence.
    • At Base Attack Bonus +1 or +2, a character will have three swings in their attack sequence. As before, your third attack in the sequence will have a +5 bonus to hit.
    • At Base Attack Bonus +3 or higher, a character will have four swings. As before, your third attack in the sequence will have a +5 bonus to hit, and your fourth attack will have +10 to hit. The fifth attack animations have been removed from the game at this time.
    • Each point of Base Attack Bonus increases attack speed – for example, a BAB +15 character will attack faster than a BAB +10 character, despite having the same number of attacks in their attack sequence.
    • All melee weapon styles (including one and two handed weapons) now have an identical number of (main hand) swings over time, except for the monk unarmed combat style (which has more attacks per minute than other attack styles). This is a significant boost to two handed weapons.
    • Mobile attacks are no longer sometimes faster than standing attacks.
    • Characters no longer sometimes suffer a reduction in attacks over time when they increase in base attack bonus.
    • Glancing Blow and off-hand attack hooks have been shifted around to compensate for these changes. Staves are now treated identically to other two handed weapons for glancing blow hooks.
    • Ranged weapons have not had their animation speeds modified at this time, but ranged characters will gain the benefits of the +5 and +10 to hit on every third and fourth attacks while standing still earlier than before.


Other Changes

  • Trainers dialog options should no longer be quite so verbose.
  • In the snowy version of Korthos Island, Randall is now a few steps further down the initial path so that he's less likely to be missed by newer players
  • You should no longer need to purchase a second guild charter if your guild creation fails due to a name conflict.
  • The "looking for group" icon that appears above players' heads has been replaced with an alert icon (similar to encumbrance) on that player's client. Other players will still see the overhead icon.
  • Valeria Sinderwind no longer refers to Mari Mosshand as a dwarf
  • Fixed a client crash on exiting the game
  • Fixed stuck spots in the following areas
    • The Marketplace


DDO Module 9, Patch 1 - New Known Issues:

Please find below the list of known issues for DDO Module 9, patch 1:

Of Special Note:
  • NEW - Remember that if you take Jeets offer to skip the tutorial you will be advanced ahead in the storyline of Korthos. In order to group with friends who have not yet unlocked the ability to skip the tutorial, decline Jeets offer to skip ahead and complete the grotto tutorial instance. This will allow you to enter the snowy version of Korthos village to group with other players in that part of the story!


Spells
  • Implosion is currently not being dispelled by a beholders anti-magic.
  • NEW - During PVP, layers with the Invisibility spell cast on them can still be seen by opponent players.
  • NEW - During PVP, when a spell caster casts a Ray spell (e.g. Niac's Cold Ray, Ray of Enfeeblement, Scorching Ray, etc) at a player that is 2.5 meters away or closer, the spell misses.
    Enhancements
  • NEW - Paladin's with the Knight of Chalice III enhancement should not wear the full Lorinthor's item set. Wearing the item set can cause a client crash when fighting Evil Outsiders.
    Monsters
  • Bezekira attacks are getting concealed when attacking players.


Public Areas
  • Valden Fey in the Marketplace can get stuck on physics in the market place..
    Quests
  • The Reavers Fate~Sometimes the reverse-gravity effect will stay on longer than it should.
  • The Kobolds Den: Rescuing Arlos~Arlos ar-Kerran can get stuck on crates and other objects making the quest uncompleteable.
  • NEW - Certain quest objectives will not show as completed for some players in a party. The objectives that involve monster deaths appear to be the most common offenders (example: killing one of the kobold brothers in the Den of the Kobold Brothers quest doesn't properly give credit to all party members for the death of the kobold).


Adventure Areas
  • Pride Leader Xilic currently is not counting to the rare spawns total when killed.
  • Some mummies in the Sands of Menechectraun are named "base".
    PvP
  • Sometime while in a PvP arena you may get stuck inside.

]]>
Release Notes Mon, 05 Oct 2009 10:08:22 +0100