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Meet Simeon Kesler- Read his profile below

Experienced Programmer

  1. What’s your current role at Codemasters and how long have you been with the Company?

    I’m currently an Experienced programmer, specialising mainly in UI, as part of the Birmingham Digital team; I’ve been with Codies for a bit over 3 years.

  2. What’s a typical working day?

    There isn’t really a “typical” working day for me; one day I might be hooking up screens from art to work with the code from the gameplay programmers, another I might be coding controls to work with touch interfaces.

  3. What did you do before joining Codemasters?

    I took a masters in Computer Science at the University of Birmingham and before that I studied Physics at the University of Cambridge.

  4. How did you hear about Codemasters and the role?

    I’d known of Codies for a while, but I found out about the role through a games recruitment agency.

  5. What do you like best about working at Codemasters?

    I enjoy working with a team of like-minded people.

  6. What is your favourite perk or benefit?

    The large amount of free food brought in by people on birthdays and being a member of the Birmingham Studio bake club.

  7. What has been your favourite memory whilst working at Codemasters?

    Funnily enough, coming into work on some Sundays during crunch led to some more relxed moments at work, including the one time we had a picnic for lunch.

  8. What makes Codemasters different?

    With Codemasters being my only real job, I’m not sure I’m qualified to answer this; I’d have to guess just in general the relaxed attitude everyone has in the workplace.

  9. What would be one piece of advice for someone who is interested in applying for your role?

    Practice solving algorithm problems and explaining how you find the solution(s); make sure to revise your C++.

  10. What’s your favourite game?

    Never ask a games developer for their favourite game, unless you want an always changing, never-ending list; atm, my favourite games tend to be rogue-likes, two of my favourites being the Binding of Isaac and the Crypt of the Necrodancer.

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