Development Diary
June - December 1999
Frontend Development
Work began on the new Touring Car title - then TOCA 3. Looking at all the racing genres and top selling motor racing titles, the journey to find Racing Nirvana began. As with all good games, design is the key element to make a hit game, excellent graphics and programming is expected as a matter of course for a game hitting the shelves in the new Millennium.
TOCA 1 and 2 had been AAA titles in their own right, immensely popular, frighteningly realistic and absolutely compelling. How could we follow such a pair of class acts?
Many ideas were born, driver endorsed tracks, career mode, fictitious racing circuits, until the perfect concept was discovered.