GO BALLISTIC IN MULTIPLAYER AS NEW BODYCOUNT™ VIDEO GOES ‘BEHIND THE BULLETS’
Guildford Studio team talk online modes in final instalment now showing at www.youtube.com/bodycountgame
Featuring the same outrageous gunplay and environmental ‘shredding’ of the single player story mode, Bodycount offers two player online co-operative play and deathmatch and team deathmatch modes for up to 12 players, which let gamers literally tear the game world apart as they fight. As Network operatives in the co-operative mode, players must survive waves of Bodycount’s class-based enemies which become increasingly difficult as they progress. In the game’s adversarial modes, players must collect Intel from downed enemies to unlock new weapons and temporary upgrades to gain the upper hand over opponents as they fight for domination of the battlefield.
“What we’ve achieved with Bodycount, is bringing that shreddable, violent, explosive experience directly into multiplayer,” says, Andrew Parsons, Experienced Level Designer.
“Watching walls slowly get shredded apart and explosives take out whole sides of buildings really makes you think about how you approach these levels” adds Rob Mackenzie, Senior Designer “and it really forces team tactics”
The shooter that blasts intense arcade firefights from both barrels, Bodycount blasts into retail on 2nd September for the Xbox 360® video game and entertainment system from Microsoft® and PLAYSTATION®3 computer entertainment system. Fall in love with firepower and sign up for the latest news, screens and videos www.facebook.com/bodycountgame and www.twitter.com/bodycountgame.